Ever since I’ve read about “Prime 2D” I got curious, cause I have always loved 2D-jump’n’runs, especially Metroid and alike.
But when I read about converting 3D levels, I was wondering what you do about depth. I mean, in MP you can just transform into a morphball and roll nearer or further and in a 2D-game you can’t.
Maybe you could take the view from above and turn it into side view (I hope, you understand me, so far). Then it would be similar to Metroid2, where you can roll into a spider-ball and reach glitches in a “ceiling” of a cave.
What do you think? Or have you arleady made up a plan on how to get this done?
This game has been in the works for years. Maybe sometime in there somebody already thought about the fact that there’s a difference in dimensions, especially when it’s kind of the point of the game. <_<