edits first post to update things
The topic now has some redundant posts, so just don’t mind them >_>
RoguePirate and I started a project a while back to create the best damn CV fangame we could. It was going fairly well, then we started losing interest. Then Troid92 joined up and started doing some midis, then I got the POR soundtrack which inspired me further, and then Karasawa joined the team too…so now we’re back in full swing!
Oh, plus we finally have a trailer, so yeah.
Note that it lags and freezes a bit, but that’s just due to RP’s shitty capture program, the real engine is quite smooth except in the Malachi battle.
Now then, as for the game itself:
RP’s coding the engine in Game Maker, of course. Troid and Kara are doing music, while Kara and I do tiles, and RP and I do the sprites, while I do the dialogue and SFX. RP’s also done a few small voiceover bits. It’s based on the old-school CV’s, but with heavy influence from the modern ones: linear stage-based progression with upgrades, inventories, and exploration within them. The style is “enhanced NES”: 8-bit graphics with midi soundtrack, but with plenty special effects on both. Three characters, two alternate modes for Simon, two endings for each character, and plenty of hidden items should keep the replay value high if you can stand it to begin with. Oh, and we’ve got a save file system too, of course.
[i]Simon has just defeated Dracula yet again. The
vampire’s persistence is grating on the hero, but
at last he has solace for a time. In theory.
The curse is lifted…
But still he cannot rest.
He returns from the dark castle and heads into a
nearby town to take a break from the battles…
He finds Brahms in ruin. Dark creatures scurry
about in the shadows, and all of the townspeople
are either dead, or have joined the undead
ranks assailing the town.
He finds a single survivor–an old man, who begs
Simon to locate and defeat the cloaked destroyer
who attacked the city.
Whip in hand, the hero grudgingly sets off through
the ruins, uttering a quiet prayer for all the lost
souls . . .[/i]
Simon Belmont, of course, is just like always, and gets new subweapons and upgrades from bosses. He also now has a whip spin move, a’la Nathan Graves, plus a double jump, jump-kick, and slide. His motivation, of course, is to investigate Death’s reappearance and attack on Brahms.
Then we have Deft Fortner, a ninja with dual kunai and an array of chargeable throwing knives. He also has a limited power of dominance, and gets souls from some bosses and enemies. His motivation is to search for his mother, who was kidnapped by Slogra and Gaibon. Also, he has the ability to control Magic Seals.
Next up is Yuki Belnades, a sorceress with a shapeshifting ability as well as several powerful spells. She wields a staff and can cast several attack and healing magics, as well as assuming demon forms she gets from bosses. Her motivation is to release herself from the curse that caused her to lose her human form, and once that’s done, to get revenge.
We’ve also devised a system to have multiple endings, and hopefully with some unexpected plot twists. Also, the origin of the Magic Seals of the Fortner family.
A demo will be available soon. We have a few already but they’re horribly outdated, so I won’t bother posting them yet.
The plot details are subject to change. We’re probably going to rework the Fortner aspect quite a bit, for one. So the above data might not reflect the final product.