FAQ originally by Illy on SCU’s p2d board
What is Prime 2D?
Prime 2D is simply a 2 dimensional representation of the core concepts from Metroid Prime. It will include the most of the elements found there, if modified to fit the loss of a dimension.
Is there a demo out?/When will the game be released
At the moment, we are still collecting the needed elements to create the demo. We don’t have a particular day nor month in mind. It should be soon, though. The full game… no idea yet, the sprites and music are well underway but we’re severely lacking in backgrounds.
Where can I sign up?
You can sign up to join the project HERE. Note: you actually have to be good at something.
What platform is it on?
At the moment, it’s only planned to be on Windows.
Can I see some of your sprites/sounds?
The public release of any Prime 2D assets is a decision made by the team member who created it. If they want to show it off, they will - otherwise look at public videos and screenshots.
How will things like cutscenes be handled?
We’re having hand-drawn CG art with limited movement.
Will the tractor beam be a function?(attracting refills to charge beam)
Game Maker: I can’t scan or switch visors, what’s going on?
None of the different visors and beams have been implimented (aside from Combat and Power, of course).
Will the wall jump be in the game?
It’s been suggested many times, but no answer has solidified.
What is the game being programmed in?
Prime 2D is being built in Troid92’s scratch-built NetMission Engine. Game code is being handled by LUA, while the engine itself was built in C++.
Once you’re done with P2D, will you be making P2E2D, PH2D, or P3C2D?
Possibly our most commonly asked question ever… -__- No, probably not. We’ve taken forever on this one, and it’s been a hell of a lot of work. Sorry to disappoint.