Even if youâre not making ANY resources from scratch, itâd still take a small team of EXTREMELY devoted programmers, or several less devoted programmers to get this done in any decent time.
Besides, Why cant you just play super metroid?? There are plenty of coughromscough out there that you could download.
I hate to break it to you, but not only has this been attempted, and failed, but Itâll probably also been done. You might want to work on something more original, that actually has a chance of succeeding.
But I could be completely wrong of course. I have no programming experience, and you could be teh 1337 programmer. You might create a game that by far surpasses super metroid.
Like I said, I dont know, but I dont know ANYONE who would have a chance of doing this, and it actually being worth it.
Even if you HAVE a working samus, you have to program ENDLESS [insert S word here] to program. I assure you, Super metroid has more than 1 room, not to mention tons of enemies and power ups that 1 person just CANT do by themself. Youâll see my point eventually, but Iâd like to save you some hassle.
BTW, I didnt mean to quote you, I meant to quote M511.
Itâs like prime 2d in the fact that it has similar gameplay and that itâs metroid. MAKING IT WILL BE COMPLETELY DIFFERENT.
Letâs start off by saying that youâre lucky. You already have all of your resources made for you, if you plan to use super metroids sprites. If you dont, forget about this, because thereâs no way in hell you can make all the sprites yourself, and I dont see any reason for people to join a team thatâll just remake sprites of a game they probably already have (seeing as how most metroid spriters are hardcore metroid fans).
But letâs forget that, and move on.
Do you have an engine?? If you do, then you might have a chance of making a metroid esque game. But remaking super metroid is IMPOSSIBLE by yourself unless youâre some kind of programming god. It would take AGES to replicate even the Enviornments in super metroid, minus the enemies, features, and remove all the glitches.Why would you did do it anyway? A game that plays exactly like Super metroid, that definetly wont be NEAR as good? Sorry, but even if you do have an engine, and even a team of dedicated programmers(which Iâm pretty sure that you dont), making Super metroid is foolish,and pointless.
I donât see any reason to remake (or even replay) adventure games to begin with. I love Metroid games the first time through (although Prime 2 was an exception to that rule) but they certainly arenât replayable. Now, remaking something like Starcraft, but with new units, support for additional features, etc⌠Thatâd be awesome. But yâknow, itâd be even harder to code that than to code a sidescroller.
âŚWow. I really dont see how you can say that. For me, itâs mainly zelda games, but there are some games that feel so epic that you absolutely MUST replay them to make the feeling of the universe (in the game) feel fresh.
Ocarina of time-Iâve beaten it about 6 times, mainly to re-live the epic boss battles, and dungeons.
Majoraâs mask-Iâve only beaten it 3 times through, simply because when you go back in time, you can redo everyting almost like youâre starting over.
Wind waker-Iâve also beaten Wind waker 3 times, and while itâs better than MM, itâs longer, and has irritating parts.
TP-I just beat it about an hour ago. Easily the best zelda game ever. It was frustrating at times, but so were the other zelda games the first time through.
But thatâs really the point for me. When you beat it the second time through, you can enjoy it more, because youâre not stopping to make sure you missed something, or going backwards because youâre not sure you did something right. You can play the adventure for what it is.
Wow, iâm pretty off topic.
UmâŚyeah. You said you were going to remake super metroid. Super metroid has a couple more than 3 rooms. And like we asked, DO YOU HAVE a metroid esque engine? Making 3 rooms is kinda pointless if you canât do anything in them.
You want to make a Metroid 3 remake, huh? Well, I wonât say donât go for it, but if youâre using GameMaker, itâs gonna be impossible. GameMaker was designed so that n00bies could get a feel for what making a game is all about and maybe get into the programming a bit, not to make real games. Not to say it isnât possible, but most people donât have the patience. If youâre using a real programming language like: any of the C series, ruby, python, even java, you could do it, even by yourself if you have 1337 skillz.
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I want to make a metroid game too, but I canât decide on what to make out of it. I will be doing it all by myself, engine and all, in full C++ and OpenGL (and allegro for ease of blitting). I think I might do Metroid Prime 2.5, with both sets of beams and visors, how does that sound? If anyone wants to see my current game project, itâs called Zephyr: The Destruction of Magic, just drop me an email at gamester3333@hotmail.com. (Keep in mind it really isnât even close to being done)
Iâll start a new thread when itâs officially decided, consider this a rumor.
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Anyway, my suggestion is: Give it a try to get a feel for it, then learn a real programming language and make something grand. If you can make a FULL Metroid game, I think you could easily go on to get a career in Game Programming.
Also, all those commercials you see for game programming courses, DO NOT EVER USE THEM!!! If you really want to make games, get a generalized programming course. You will learn more about programming and gain more comprehensive knowledge, plus, if your game design career doesnât work out, you can still get a job elsewhere. End of RantâŚ
Actually, itâs not that hard to imitate Metroid 3. I have a full original game Iâm working on after Phoenixan is done (just with Metroid-like gameplay⌠my own characters, items, areas, etc. though), and I made the starts, and so far Iâm just having problems getting a proper wall jump.
And if youâre good enough, you can actually not bother with multiple rooms and just use 2 or 3. One of those rooms actually with a series of scripts and if statements to set up the correct level for the room entered.
If you canât program Super Metroid in Game Maker, you canât program Super Metroid in C++. >_>
Also, did this fangame go completely forgotten or what?: Metroid X
That engine is really similar to Super Metroid, and itâs not even trying to be made exactly the same as it.
Lol! He says âIâm gonna make a Super Metroid clone in GameMaker!â, and gives us a link? Not to be rude, but do you seriously think we are stupid? Most of us posting here KNOWS what GM is because the fan-game this forum is made for IS MADE IN GAME MAKER. And probably more than half of us here has experience in GM. BTW there already is a Super Metroid remake. www.supermetroidclassic.com