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No midi. Midi may be small and easy to play, but they sound bad. There is no argument against it. WAV may be big, but at least you can play it! I don’t care what you use as long as it’s not midi.

Midi’s are not best for music. How about I turn every song you own into a midi? You think you’d like that? I didn’t think so.

I’ll even give you an example. Play Metroid Legends 2 and listen to the music there. It’s bad and there’s nothing that you can possibly do to fix it. It’s midi, so it’s stuck that way.

Yeah, I like the way MP3’s sound better :blush:

I agree with almost everything you are saying. :smiley:
I am using all MP3’s in my game besides on the
tittle screen and the music sucks. What is your
game anyways, i would like to see it. And
one last thing, I was given a GM tutorial
site with lessions, I can give it to you and
you can see how to do some things.

I don’t have a game, but I’m here if anyone needs any non-coding help on theirs. The situation above was hypothetical, though I do hope to use 2DSSPGC or Super Metroid Classic to make a game. Speaking of which, you should take a look at the demo for Super Metroid Classic.

I’m not the best at anything, but if there’s something you think I can do, I’ll try.

(Edited): This picture and this picture are basic examples of how I can mess with sprites. The Samus sprites are just rips, but the background was a complete re-tooling based on the art used for save rooms in Zero Mission. The Battle Clash guy was edited as well.

That was a very good write-up, and I agree, it should be put down as a “FAQ” of sorts for this section of the forum.

I just noticed this. There are a few minor problems with it, but this is exactly what I mean when I say ‘good control system.’ This is incredible compared to a lot of what I’ve seen. It’s almost as good as Metroid Fusion or Metroid: Zero Mission - it can be just as good with a little tweaking.

I’ve played Metroid Legends, and I’ll honestly say that I didn’t like it. Why? It felt like it was thrown together. The same goes for Metroid Redemption and Metroid Legends 2, but to a lesser extent. Last Escape, however, has a very intuitive control system that well imiates first-party Metroid games.

I mean no offense to the creators of Metroid Redemption and Metroid Legends (2), but I have to be honest about my opinion.

Midis sound good if your soundcard isn’t outdated as hell. Ridley gets revived all the time, so what’s wrong with him coming back again? Also, MP is completely intertwined with the 2D ones. They happen BEFORE the 2D ones, dammit, hence why there are still metroids. Different pirates? Holy shit, they changed from Super to Fusion, too! Mother Brain, however, you’re totally right about. Same with the controls and names. Still, I think you’re bashing a lot of stuff that … shouldn’t be bashed.

Alright, fine. You’re free to put midi sound files in your game as soon as you do what I just said above - you have to convert your entire music library into midi files. You’re perfectly free to use those horrible sound files in whatever you want, but I’d like to see you go a day where every sound you hear from your television, your radio, your MP3 player, your CD player, etc. is pure midi.

No, Metroid Prime is supposed to happen after the first game. Metroid Prime 2 is supposed to happen even further along the story - Samus even has the same ship she does in Super Metroid. If you didn’t notice that, it’s fine, but I’m pointing it out right now.

The change from Super Metroid’s sprites to Metroid Fusion’s was very little. It’s no different than the transition from Super Metroid Zebes to Metroid: Zero Mission Zebes. They just upgraded the art from what a 16bit system can do to what a 32bit system can do. Everything here is meant to be a copy of what it was in Super Metroid, only upgraded to meet the capabilities of a 32bit system. It’s like saying Metroid 2 was very different from Super Metroid - the only reason it’s different is because a Game Boy can’t do what an SNES can.

Metroid Prime 2 takes place right after Metroid Prime, not way later in. She has the ship for the first time, and it;s then seen again in M2, then SM, then Fusion’s intro.

And the sprites changed a lot more than just transition. Pirates grew beaks and feathers, turned from grey/green to bright purple. Gerutas mysteriously turned into cyborgs. Etc, etc, etc. And look at the transitions from Metroid 2 to Metroid Fusion. Compare Omega Metroids, for instance. Or how about the Halzyn, whose abilities also completely changed.

She has a different ship in Metroid Prime when compared to Metroid Prime 2. I never said that the two were very far apart, just that they didn’t occur way before the first game.

They merely changed everything to how they want it to look right now. If they re-released Metroid 2 and 3, they would look like the GameBoy Advance ones do. Nothing was grown - they just looked a bit different. The reason the Halzyn and that rolling claw thing with the shell are different are because Metroid 2 is old. They wanted to make the game look like they want it now, not like they used to have it. And the Green/Purple isn’t constant with Zero Mission, so it’s probably similar with Ridley X where they changed what he looked like to simulate something that the X had done to it.

I never said they occured before the first game, just before most of the 2D ones. And the ship is the same, just with, you know, graphical changes. Just like what they did with Fusion.

And Gerutas were not robotic in Super. They are in Fusion. Pirates had no beaks, feathers, or purple coloration. THey have all three in Fusion. Tell me how any of these are based on technology. They’re GRAPHICAL CHANGES BECAUSE THEY WANTED TO UPDATE THE LOOK. NOTHING MORE. Just like when they changed the pirates for Prime. Oy vey.

It’s a different ship. One has guns. They don’t even look the same. If they wanted it to be the same ship, they could have made it the same ship!

They’re not robitic in Zero Mission. Again, this is probably to simulate something relating to a change such as seen in Ridley X. They had beaks and feathers (though I thought they were just ridges in their backs) in Super Metroid. Look here. They’re just 16bit versions of the same thing.

(Edited): Still going to push how great midi is?

Okay, first off, neither has guns. Second off, the pirates changed even more than the ship, but no one’s saying THEY aren’t the same. See, for Prime 2, they tried to make the designs look more like the 2D games. Hence pirates getting claws, and the ship going back to its SM design. It’s a DESIGN CHANGE.

Okay, so the pirates have beak-ish things. But they still changed plenty. They also have dorsal fins in Fusion. Retractable, bright green fins.

Nowhere to be seen in Super’s.

Gerutas aren’t robotic in Zero, which is exactly my point. They don’t in M1. They don’t in ZM. They don’t in SM. They do in Fusion. It’s a design change.

Stuff changes in these games for no reason. They change designs. They change attacks. They change movement patterns. They change names at times, even, although this is usually rectified later (zoomers and geemers, for instance).

The moral? A change in design does NOT mean it’s different. It simply means they wanted to change it. This is not a valid reason to say something is not in a certain place in the storyline.

This is irrelevant anyway.

And by the way, what the hell is that about Ridley in SM being a cyborg? He’s never been a cyborg except in MP.

Fine, I’m not sure what you call all of these, but it has those.

In Fusion, they can also transform into fish-like version of themselves. It’s again meant to simulate what the X have done to a few of the creatures.

They aren’t robotic in Zero Mission, but are robotic in the game where the X keep changing what everything looks and acts like. Ridley X - I’m going to keep saying this every time you try to point out a change like that.

The name changes were due to translation. There is no Maru Mari in English. The attacks change because the new games are capable of more than the old games.

For Super Metroid, I just thought he looked weird compared to all of the others. I don’t know what the difference is - I just said cyborg because of the sound he makes. Reborm, uncrippled, whatever you want to call it.

Yes, Metroid Prime and 2 are part of the story line, but my point is that Prime is the logo that they give to the storyline that focuses on Phazon, her chasing the Space Pirates, etc., as where the 2D ones are about her trying to kill every Metroid in existance or otherwise eliminate them as a threat.

My whole point is to come up with original ideas. Calling your game Super Metroid Fusion Prime…, having you fight Ridley, using those same three suits, etc. are getting old. Come up with a real story, not ‘Samus goes off to fight Dark Samus at the end of Metroid Fusion - oh, and she’s lost all her gear.’

Small point to make, but you can’t very well design new suits. You have your inhospitable environment suit, you have your deep sea diving suit, what else can you make? I’ve see such things as the “Aqua Suit” and the “Toxin Suit”, but those are both covered by the Gravity Suit. Plus, purple looks much better.

Fusion suit was pretty original. Dark, Gravity Booster, and Light weren’t really any different than Varia, Gravity, and Phazon, though. One was protective, the next allowed safe passage in water, and the last allowed protection against something particularly dangerous.

Fusion isn’t original at all. It’s just the normal suits with a new look. It has the exact same upgrades.

As for the suits, Dark is actually quite different from Varia, seeing as it slows the rate of damage, not stops it, plus it’s used for literaly half the game, isntead of just in one zone that only damages you if you go the wrong way. Light gives unique abilities as well. What other suit lets you teleport? Gravity Boost is not like the Gravity Suit. Grav Suit does not give a jetpack ability.

Oh, sure, they’re minor edits. But what else can you ask for? They already covered just about every idea possible for a suit. Anything at all is just an edit of an existing one now.

To be honest, the only point that I can really make for the Fusion suit is that it lets you absorb X parasites.

Perhaps, but those are basically just energy orbs that can move… :stuck_out_tongue:

True.

Anyway… when I say originality, I don’t expect you to come up with a completely new storyline. Just get some new enemies enemies and a good flow. For example this is an enemy that you’ve probably never seen before. The tileset, not including the background, is modified to some extent. Rather than just getting the sprites, I even edited a few of them so that they all appear to be lighted from the same source, though I forgot to add the lights themselves as seen here. Just pretend that there are actually lights in that picture.

This picture is another example where the lighting all matches pretty well. All the ‘surface’ art is lit, but anything beyond is dark, suggesting a low level of atmosphere. This picture however, isn’t so good (same guy?). The lighting of the room itself suggests an ambient cool, white light. However, the monitors suggest a more radiant hot light coming from either up or down depending on which one you look at. The tiles are 16bit as well, so they don’t even really fit well with the other tiles. This can be fixed with a nice retooling, but whatever.

If you look back at that picture that I made, you’ll notice that huge thing taking up most of the screen. I did not make that. I spent around five minutes editing a completely irrelevant sprite to make it fit generally with the art style of Metroid. It came originally from a Sonic game. Another ten minutes and I, despite having relatively little skill in spriting, could have made it look ten times better.

Using 16bit Kraid, a 32bit Ridley, 32bit Samus, and a melange of 16bit and 32bit tiles that everyone here has seen before doesn’t create a good game. Giant hulking robots, however, do.