int main()
{
std::cout << “Hello world!”;
}[/code]
Unfortunately, you’re not quite right about the fact that P2D is in C++. It’s not quite in anything at the moment. The demo was made in GM, with (probably, though not many people have seen the source) extensive use of Game Maker Language. MetEngine is going to be an engine for making Metroid games, and it will be coded in C++. However, P2D isn’t going to be the only thing made in MetEngine…
To clarify what tim said about metengine, metengine is our equivalent to the unreal engine, for example. Bioshock runs on unreal, but so does an awful lot more. The engine itself is done in C++, and if you want to know more about it, you should join IRC and ask CFX. Just don’t ask to see it (<_<)
In the demo part thing, is the escape after the Parasite Queen the escape theme from Super Metroid? It is really good…
Also, when/if you do the Meta Ridley boss, is it going to sound a lot like the Ridley theme from Super Metroid? I prefer that one over the Metroid Prime one.
The escape music used in the demo is actually what we plan to use for the Meta Ridley battle track. The real escape music for some reason wasn’t used in the demo.
How much is the download? 4.4 MB. Unless you mean how much it costs, which in that case would be 19 missiles and 99 energy points.