Because, no offence to MH, I just don’t like his sprites much for Samus…I hope that isn’t taken the wrong way if he reads this >_< And I just love the ZM sprites But soem proper comments on the engine would be nice 072 =p
Knight, that demo is very glitched up. You can jump over some of the door tubes, and fall through to the bottom of the screen. You sometimes even poof into the next room. Don’t get me started on the environment. >_>
Look Knight33, you have tallent at making these games.
Just because there are a few glitches in your engine
doesnt meen you have to quit the P2D team and all that.
There are a LOT of people that would die to be in your position.
Oh, I can tell you knight. I did the same thing just now. In the dead PQ room, instead of shooting the door on the left, just basically jump over the door, and you’ll fall down the other side of it and end up being underneath the entire room. A secret world, if you will …
Let me try to get a good screenshot of it for ya. I’ll edit this post when I do.
EDIT: here’s the best pic that I could get to show what’s going on:
Also found out something else when getting the pic. If you jump low enough so that by the time you’re on the other side of the door and you are touching the door tunnel, you’ll load up the previous room without actually going through the door tunnel.
Well, it’s basically the same thing as the first one. All you have to do is jump low enough to be touching the door tunnel by the time you go off the screen. It’ll cause the previous room to load up instead of you falling off the map. Not really sure how I can explain it much better than that.
I just tried it, the controls are sweet it makes the game seem like how 2D Metriods where back in the days. Oh I do miss super long jumps, Infinite Bomb Jumps. Although the new Samus sprite, if worked a bit more like Idle animations it’d look great IMO