Who thinks a full-screen version of Metroid with a full sized, detailed Samus sprite would be cool? I got this idea when I was looking through some of my very old sprites. I hit this:
In other words, imagine that as a sprite sheet. Like P2D fullscreen, but with the appropriate detail at that size. Anyone?
That’s a really good sprite. The only thing is that the arms seem a little too thin compared to the shoulders. I know the shoulders are supposed to be big, but I don’t think the arms are supposed to be that thin. Maybe widen the arms a little
That was a horrible joke. It’ll make people wince in pain.
I gave it that nick-name because, so far, every Metroid side-scroller has a Samus no bigger than the nail of a thumb (Ok, SM might be considered bigger on a tv screen, but the actual sprite really isn’t detailed enough.) Also, this is not a critique of my sprite, I just want to get an idea of how interesting this idea is.
And here’s an update: Make it with 3D models so there is alot of detail when its zoomed up like that?
What edthedestroyer did with his fangame. Have full detailed 3D models (like Prime’s) and turn them into a 2D spritesheet. Of course, you could make it even better by making the game 3D, but only let you move in the 8 directions like SSBM.
this would be such a cool game if you could get a team working on it… first ever metroid game to be in 1024 x 768! ill help sprite if u really want to make something of it.
Looks great! Although the arms are too thin, as it was said above… Also, Sloth has made a huge sized Samus, but I can’t find it anymore, it was completely pixeleted and was about 3 times the size of yours!