Out of lack of better things to do, and having handed over my own original long-term GM project to the “team”'s level designer until he finishes creating multiple stages for a public demo, I decided to find some Super Metroid sprites and just give a Metroid engine a try. I probably won’t proceed to create any more of this engine any time soon - unless I get bored and desperate enough - but I figured I may as well do something with it.
The demo includes the functionality of Samus walking, jumping, and crouching, as well as the morphball and morphball bombs (poorly self-sprited out of laziness and inability to find any SM morphball bomb sprites on the net). A few glitches remain. This is nothing close to P2D. Here’s the link:
-Space to jump
-F to create morphball bombs
-Left/Right to move
-Down to crouch > morph ball
-1 & 2 to change stages
Just an fyi; my giving out the editable GM file of this engine is not a likely action. Although I really don’t have much use for it now, I might pick it up and develop more in months or even years from now. It’d most likely take anyone a few days to figure out exactly what all of the code is for and how it works, anyways.