I figured I’d make a separate thread for the other Metroid game that was announced at E3: Samus Returns!
I’ll get us started with a dev diary link that explains some of the new mechanics in the game:https://www.youtube.com/watch?v=9BCPx2SX7Hk
Some of the game mechanics are really cool. I’m reminded of Dark Souls when Sakamoto introduces the melee counter attack. Parry/riposte was so cool and satisfying in that game. Rewarding the player for making the correct moves at the correct time is a great methodology to keep in mind when designing games, and it’s one of the hallmarks of the Souls games. Here, we see that a precise counter is rewarded by stunning the enemy. I think it’s a great direction that Metroid is heading in.
Another noteworthy mechanic, free aim, is finally being introduced to “2D” Metroid! I’m not exactly sure I like how it’s implemented, as it requires the player to stand still and can take time to orbit your aim around, but it’s definitely an improvement over the old 8-directional model. Did the 3DS ship with a touch screen? I feel like that might have been a better way of doing precise aiming like that.
I’m not sure if I like it being released on the 3DS, since the Switch seems to be encroaching on the portable/handheld space, and I’m not sure how much longer the 3DS is going to be supported as a result. In addition, if it were a Switch title, I wouldn’t have to buy both a 3DS and a Switch.
Overall, it looks great, though. Can’t wait to see more footage of it!