Note: This is not the best quality as I’m going through this problem:
Sadly, I’ve ran into a problem. I tried to install Fruityloops XXL, but it sort of backfired. I can still import MIDIs and export them as MP3, but I can’t import individual tracks all of a sudden. Sometimes, one instrument isn’t deep enough. Whenever I try to import just one track, it deletes every other track. In other words: I can’t add more tracks to a song, to make it deeper.
It’s weird as I had the demo version before, and I could import certain tracks, but now, it says the demo version can’t do this. Oh well.
Actually, there are some definitely-not-etched-in-stone plans for a separate soundtrack, with slightly modified MIDIs recorded through high-quality synths. But for now, just MIDIs used.
Trial version? Rewind your computer clock and it might work. If it doesn’t, well, you should just “buy” the full version… >_>
Well, some of you know I somehow got XG onto my soundcard (;)). So, I retried the Elevator. I arranged it slighgtly, as it sounds more accurate with slap bass 2, but it’s overall better as the halo instrument.
Now, I must warn you, this sounds AWFUL in GS, or GM. So, I have KINDLY posted an MP3 of it. This only lasts for a few days though, and there’s a maximum the amount you can download it.
So, the MIDI is quicker to download, but if you don’t have XG, listen to the MP3.
Im pretty sure thats good advice (so bumping willbe forgiven) but I thinks its already been resolved. I think the game will use MP3’s. Of course im not a team member, so I cant say for sure.
not to mention, to whoever is converting the midis into MP3’s: Don’t waste your time. You can’t dig gold out of a copper mine.
You can’t create quality out of where it doesn’t exist. Audio does not work that way.
A MIDI converted to MP3 will sound exactly the same (except for the MIDI wavetable independency, but that’s not really an issue since you can include the wavetable along with the game) while taking 100 times the size.
same quality, 100x size = 100x less efficient = no.
Hate to bump a year and a half old topic, but I got something. The noise when samus spawns. Here. Check it. No, I mean Here. Like this underlined thing. Lemme’ know what you think. Sorry its an MP4, but I don’t know if garage band can do MIDI’s as an export. Its all midi instruments.
Edit: Uhh, this is based off the noise from Prime 3… Hope that doesn’t mess up TO many things.
Well, you aren’t really “bumping” anything, since it’s a pinned topic anyways. But if I were to guess, the fact that it’s based off MP3 will present some issues. shrugs
Pardon the double-post, but I think this may well be worth it.
I decided to give Samus’ appearance theme a try. Tell me what you think, and I can render it as an mp3 if necessary (it would sound better, but obviously be a much larger file).
Edit: And sorry, UTA! I usually can’t resist a challenge when it comes to MIDI-making! xP
If you’d like though, the comments I have to offer on your version are as follows:
The orchestra has a stronger presence - takes up more of the pitch spectrum.
Some of the bass notes of the orchestra/strings were off-pitch by a bit.
The midrange harmony is off-pitch in some places, and should also be in the vox at an octave higher.
The orchestra/strings also follows the same (main melody) notes as the vox.
I believe the vocals cover two octaves of the same (main melody) notes - with the harmony in between - but am not positive.
Don’t take any offense, please! xP Just trying to give you some tips. Know, too, that there may be some significant discrepencies, because I’m comparing yours to the MP1 version, whereas you referenced the MP3 version to create it.
Heh, its no problem. (It’s not like it took me 2 hours…) Yeah, were going from 2 different things. Also I’d like to listen to it in MP3, so I know what your hearing. I’ve got a mac, so it sounds way different.
Er, by MP3 I meant Metroid Prime 3 (xD) but maybe you got that. I’ll upload the MIDI rendered as an mp3, and here’s the video I referenced for the original: