NetMission Engine

NETMISSION PHYSICS PART 3: PLAY A GAME

Less talk, more show. Here is a new game I posted the other day. Enjoy!!

Conclusion

I was planning to talk about “joints” or “constraints” as the final topic, then release this demo to showcase all the work I’d done.

But…

As I built the demo, I wanted to include every basic physics feature in some form, and the list of topics I could talk about grew, and grew, and grew, and grew…

Rather than writing and illustrating an entire technical book, I figured I would just open this up to questions. Are there any technical aspects of the demo you are interested in hearing about? Even the sounds and graphics make heavy use of physics features. I’d be happy to talk about anything.

Lastly, if you’re curious to see some of the inner workings of Swing Swing Swing, there is a super-secret right near the end. *wink wink*

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