So I know I said I was aiming for the end of January… And in my timezone that means I have 14 minutes left…
But I’m not quite done.
To make up for needing extra time, I’ll include this screenshot of the title screen without the title. Maybe you can guess from it what the tech demo is about…
Don’t be deceived by the art style. It’s supposed to look like that. You’ll see. >.>
Behind-the-Scenes Tools: 92% (was 75% – this is still the bottleneck, after which everything else will speed up dramatically)
Necessary Engine Features: 94% (unchanged)
Graphics: 70% (was 60%)
Gameplay: 30% (unchanged)
Sounds: 0% (still not started)
Music: 77% (was 75%)
The main point of the demo: 35% (was 20%)
Basically the behind-the-scenes tools are just these massive programs I’m coding in boring old C++ and they’re taking some time… I can’t say more because it’d ruin the surprise. But lately they’ve gotten to the point where they’re working the way I want them to, and as soon as I’m done I can jump right back to putting the demo together, and that’s the fun part. Writing music, balancing gameplay, creating sounds, putting graphics together… Can’t wait.