NetMission Engine

The link is going on 2 years old… as is this topic.

Sorry, the file-hosting service I was using wiped all of their files at one point during a renovation or shift in ownership or something, so the links in the first post no longer work.
I don’t have any quick file-hosting services set up at the moment, but if you want to see this demo in action I put a video of it on YouTube:

I am still working on the NetMission engine – it has come a long way since this ragdoll Meta Ridley, but usually I only get to work on it during the summers because the school year is so busy for me.

Summer 2009 led to the demo in the first post of this topic.
Summer 2010 was a model animator. Here’s a beta animation, although the final animator can do more than this:

And in summer 2011 I wrote my own compiler and run-time that allowed me to make scripted objects in Game Maker style. It was a great learning experience, but I realized over the winter break that it would be too hard to maintain, so I switched to Lua and saved myself another summer’s worth of time and effort.

I’m sorry that it’s such a long-term project, but I have high hopes for what I will add to it during summer 2012, hopefully enough to make a real demo for once.

If you want to keep up with any progress I make, I moved all of the updates about this engine to a different topic, because progress on it is no longer an "announcement."
It starts here:

Oh ridley ragdoll, you so adorable.

Holy Shit!

Nice you found one of the actual demo that was released.