Just wondering, is English your native language? I’m having a hard time deciphering your text. Oh, well.
#1 Having the camera follow multiple objects would take an unnecessarily large amount of code. Instead, you should just have Link be the same object with and without his sword, and give it a variable (something like holding_sword) which is equal to 0 while he’s not holding it and 1 while he is. Then have it change the sprite when that variable changes.
#2 The text thing I can’t help you with. Technocracy uses voice audio, so I’ve never even tried text boxes before.
#3 Code has an incredible number of advantages over drag-and-drop actions (the tiles you’re talking about). The only reason everyone doesn’t use it is that it is more complicated and difficult to learn. If I were you, I’d start using little pieces of code now, when you’re still learning how to make games, and by the time you have a playworthy idea fully fleshed out in your imagination, you’ll be skilled enough to make it happen.
what kind of text do you mean? message box? directly on screen?
as for the camera problem:
Make an invisable object called “camera” with dimentions similar to the object(s) you want to have move the view. Set the view to follow the invisible object. Make sure you put an event for the visible object(s) that they jump to x0, y0 of the invisible object. Put the move events in the invisible object. Now, whereever the invisible object moves, any other visible that jumps to x0 y0 of the invisible object, will move with it.
you may not understand this, but, it works for me.
my text engine is approximately 400 lines of code…
now try to imagine that in Drag & Drop…
also note the fact that, it would have to be done repeatedly for everything you want the character to say
then again if you’re not try to capture the feel of a zelda game
just draw a box (using the D&D that looks kinda like a yellow square with a red box or something on it) and right after that put the text over the top (using the D&D to draw text, which kinda looks like a yellow square with a blue letter A on it) and make sure it is all in the draw event, also you will need a few if statements so the correct textbox is displayed