Unless you guys are using a certain GML code, do you know how many rooms you’ll have to make
I mean think about it, If you can grab missile exp. A, but you deside to pass it up and grab missile exp. B first, it gives two or three diffrent rooms. Think of that with 250 missile and over 10 energy tanks.
You can set global variables in Game Maker that retain their values from room to room. Simply deleting any power ups that have already been collected when a room is loaded would work, instead of creating a new room for every possible combination of collected items and whatnot.
Ha, now that would be one huge game file… Although I can see a problem you guys might have. It looks like you guys make a new room on GM for every “room” in each map on P2D. The map set you guys have planned is huge, so you are going to have over 350 rooms in the game. Won’t that make for an extreamly huge file size?