Well this seems as good of a time as any to come back from the dead… Jeez, has it really been over a year since my first post here on the forums?
Hello everyone! It has been a whirlwind of a year. After moving from Wisconsin to Kentucky last November to start a new job, meeting my now fiance here, moving to new apartments and finding new roommates (until my fiance and I move in together after tying the knot), and now getting ready to get married next year, I feel that I am now in a place to at least collect my thoughts and attempt to catch up. When I came into the fray last summer to see if I could help with this project, or at least see if there was room for new faces, I never expected to receive the massive outpouring of feedback and energy that I got from ya?ll (that?s Kentuckian for ?I have a bit of a southern accent now")! Bravo to everyone involved on that front! I humbly apologize, to ALL of you, for completely vanishing and walking away from this project for so long. My life has completely and forever changed inside the span of about a 10 to 11 month period, so I can only hope that people understand.
TL;DR… I pretty much blinked and life happened!
At this point, I?ve all but thrown the 2.5 years that I?ve spent on ?Marooned? (my personal project) out the window. And while I?m still working on the math and physics in it, I?m hard at work studying C++ (again, but fully following-through this time), as well as OpenGL now, so that I can port all of my DBPro code into my own engine and thus pick up and refine the project from there, given I still have the energy and desire by then. That?s the pipe-dream at least. Now regarding my involvement in this project, I am biting my tongue for now, so that I don?t promise the world and under-deliver. I still have plenty of new and fresh ideas along the lines of the original conversations we all had last summer. I will continue working on my plans, studying, writing code, etc. in the shadows until I am ready to report back with any significant progress or breakthroughs.
TL;DR… Talk is cheap, so I’ll stop there for now.
So all in all, I’m basically working on my own personal Metroid engine for this project now, just like I said I would before, and when I’ve made some decent progress I’ll bring it here so everyone can poke holes in it and see if it still floats. And then after that, who knows! At any rate, it’s great to be back!