Only learned about this project today. Very excited for this. Wishing the best for you. After running through the demo pretty quickly (about 22% completion) I’m very impressed with the game. I’m glad that it’s not a 1:1 remake and clearly making use of both the limitations and benefits of a 2D perspective compared to a 3D perspective.
Map design is important in Metroid and it seems like you’re on the right track. The demo was very linear and I hope to see the areas open up a bit more but I realize this demo is mostly for us to get a feel for how the game controls. It’s also the early game and classic Prime 1 was very linear in the early game as well.
Samus controls well. Tankier than AM2R and the GBA games but lighter than Super. I prefer Metroid games on controller but mouse aiming was quick to learn and intuitive. Curious about any plans for controller support in the future.
I adore the enemies in this game. Especially the boss fight. This was the high point of the demo for me. Prime’s bosses were easily the weakest part of the game and already you’ve addressed it. The boss fight might’ve gone on a bit too long (maybe tone down the final war wasp phase) but the variety of attacks that the boss has and the entire second phase (especially choosing between allowing the war wasp hive to drop for higher risk/reward) made that boss extremely memorable. I’m curious if you have any plans for the war wasp varieties to appear more frequently in the game. Barbed wasps and Ram wasps only being one-time encounters always disappointed me in Prime 1 so I hope to see them more frequently in this.
My two biggest complaints are that the item pickup fanfare sounds a bit anticlimactic and Samus’ running animation. The current fanfare works well for small expansions but for your first time picking up the missiles I think a more bombastic fanfare is appropriate. Samus’ running animation looks good but I think her non armcannon arm should swing back a bit further. Her running looks a little bit stiff in motion I feel. I realize how minor these are (they’re more like nitpicks than anything) but I think that speaks for the quality of the demo.
Keep up the good work. The level of polish on this project went a long way and if you can keep it up I think this will be one of the greats in the series.
edit: forgot to mention a few things.
Right click for a missile is nice and quick but I’m curious about how it’ll work when Samus’ arsenal increases. Will there be beam combos or could we use the scroll wheel and/or the number keys for selecting alt fire options?
Scanning felt great. I would prefer left click for scan and right click for returning to combat visor but it’s a nitpick. loved how it lit up dark areas.
Environmental effects were a nice touch. the water splashing from footsteps and power beam shots, the sandstorm, and wind effecting jump arcs feel great. Artifact temple totems lighting up from proximity was also very good.
That should be everything. Hope that was helpful!