Prime 2D Demo v0.1.21.4.1

Hey everyone! The time has finally come for the first public Prime 2D demo. When we first posted it, this post was this April Fools’ day page with fake screenshots, hiding the fact that it was actually our real demo, but we can clear that joke away now that April 1 is over.

And here is the demo itself:
CLICK HERE TO DOWNLOAD

See you next mission!

And be sure to discuss and give feedback in the P2D section! :smiley:

Thanks again for being ever so patient!

~ Team SCU

26 Likes

You guys are godlike. I can only say I’m extremely impressed. I already was hyped for this game, but after trying the demo… Just wow. The pixel art, just seeing how the lighting changes by moving the cannon, the OST and SFX, attention to detail, and the new added stuff. It all looks and plays great.

You guys are creating a true masterpiece. Thank you for working in such an awesome project!

5 Likes

Getting an error running it on multiple versions of Wine…

cobalt@cobalt-inspiron:~$ wine64-stable Prime2D/PlayPrime2D.exe 

~------------------------------~
| NetMission Engine by Troid92 |
| Version 4.3.21.04.01 |
~------------------------------~
ERROR: Unable to use ‘core.nma’
Scripts interpreted with Lua 5.4.1
ERROR: Unable to use ‘arch.nma’
ERROR: Unable to use ‘archAux.nma’
ERROR: Unable to use ‘archExt.nma’
Could not open ‘’ data file.
Initializing NMPhysics module using Chipmunk 7.0.3
(Suppressed a repeated error message)
Could not open ‘NMCore’ data file.
Playback device: OpenAL Soft 1.1 ALSOFT 1.21.0 by OpenAL Community
Audio sources: 256. Auxiliary slots: 2 (EFX v1.0).
NetMission has completed.

1 Like

I’m blown away by how great this looks. Keep up the good work!

2 Likes

Hi cobalt!

I apologize for the incompatibility with Wine. We have tested Prime 2D on only Windows 10 (64-bit), and official support for other operating systems is not available at this time. I will definitely make an announcement here if that changes.

  • Troid92
3 Likes

This is honestly so cool. The atmosphere is so immersive and magnetic. I love all the little details you inserted, from the sound design to the dynamic light that cast shadows and reflections ! I like how you expanded the lore in your personal way, the added informations really give new light to the lore of the game. But the thing that really stands out is the awesome pixel art and the way you guys blended classic and prime games gameplay togheter. I would love to see a full release of this, sometime in the future.
Keep up the good work ! :slight_smile:

2 Likes

Truly incredible that 15 years later you guys are still trucking. I remember it like it was yesterday. Super excited to play the new Demo!

2 Likes

Runs great under the latest versions wine and DXVK under lutris on Arch!

I can confirm that installing wine64-development on Ubuntu 20.10 makes the game run, except basically every menu (ships, scan visor, etc) seem to be broken for some reason, if that helps.

(Oh yeah, throwing on a log…)

~------------------------------~

| NetMission Engine by Troid92 |
| Version 4.3.21.04.01 |
~------------------------------~
Scripts interpreted with Lua 5.4.1
ERROR: Unable to use ‘archAux.nma’
Initializing NMPhysics module using Chipmunk 7.0.3
ERROR: Unable to use ‘archExt.nma’
Playback device: OpenAL Soft 1.1 ALSOFT 1.21.0 by OpenAL Community
Audio sources: 256. Auxiliary slots: 2 (EFX v1.0).
0009:fixme:win:RegisterTouchWindow (0x20048 00000003): stub
0009:fixme:wgl:X11DRV_wglChoosePixelFormatARB unused pfAttribFList
Window created using SDL 2.0.14 for Microsoft Windows.
Vertical retrace synchronization (vsync) is enabled.
Created device context for OpenGL 4.6 (Compatibility Profile) Mesa 21.0.0
Initializing NMGraphics with GLEW 2.2.0
Shaders and Canvases are enabled.
0009:fixme:imm:ImmReleaseContext (0000000000020048, 0000000002366170): stub
0009:fixme:msctf:ThreadMgr_ActivateEx Unimplemented flags 0x4
0009:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level string
0009:fixme:imm:ImeSetCompositionString Reading string unimplemented
0009:fixme:imm:NotifyIME NI_CLOSECANDIDATE
0009:fixme:imm:ImeSetCompositionString PROBLEM: This only sets the wine level string
0009:fixme:imm:ImeSetCompositionString Reading string unimplemented
0009:fixme:imm:NotifyIME NI_CLOSECANDIDATE
NetMission has completed.

Looks awesome!
I would love to play this on my android device with joystick support!
I have a One Plus 8T+.
SD865 + Adreno 650 and 12GB of ram.
Looking forward to future improvements on this as it looks amazing and appears very premium.
Good luck!

3 Likes

Please add android support for higher-end devices. Would be fantastic to play this on the go.
I have a One Plus 8T+ with an SD865 + Adreno 650GPU with 12GB of ram.
Would be totally awesome.
Good luck with your development.

3 Likes

Only learned about this project today. Very excited for this. Wishing the best for you. After running through the demo pretty quickly (about 22% completion) I’m very impressed with the game. I’m glad that it’s not a 1:1 remake and clearly making use of both the limitations and benefits of a 2D perspective compared to a 3D perspective.

Map design is important in Metroid and it seems like you’re on the right track. The demo was very linear and I hope to see the areas open up a bit more but I realize this demo is mostly for us to get a feel for how the game controls. It’s also the early game and classic Prime 1 was very linear in the early game as well.

Samus controls well. Tankier than AM2R and the GBA games but lighter than Super. I prefer Metroid games on controller but mouse aiming was quick to learn and intuitive. Curious about any plans for controller support in the future.

I adore the enemies in this game. Especially the boss fight. This was the high point of the demo for me. Prime’s bosses were easily the weakest part of the game and already you’ve addressed it. The boss fight might’ve gone on a bit too long (maybe tone down the final war wasp phase) but the variety of attacks that the boss has and the entire second phase (especially choosing between allowing the war wasp hive to drop for higher risk/reward) made that boss extremely memorable. I’m curious if you have any plans for the war wasp varieties to appear more frequently in the game. Barbed wasps and Ram wasps only being one-time encounters always disappointed me in Prime 1 so I hope to see them more frequently in this.

My two biggest complaints are that the item pickup fanfare sounds a bit anticlimactic and Samus’ running animation. The current fanfare works well for small expansions but for your first time picking up the missiles I think a more bombastic fanfare is appropriate. Samus’ running animation looks good but I think her non armcannon arm should swing back a bit further. Her running looks a little bit stiff in motion I feel. I realize how minor these are (they’re more like nitpicks than anything) but I think that speaks for the quality of the demo.

Keep up the good work. The level of polish on this project went a long way and if you can keep it up I think this will be one of the greats in the series.

edit: forgot to mention a few things.

Right click for a missile is nice and quick but I’m curious about how it’ll work when Samus’ arsenal increases. Will there be beam combos or could we use the scroll wheel and/or the number keys for selecting alt fire options?

Scanning felt great. I would prefer left click for scan and right click for returning to combat visor but it’s a nitpick. loved how it lit up dark areas.

Environmental effects were a nice touch. the water splashing from footsteps and power beam shots, the sandstorm, and wind effecting jump arcs feel great. Artifact temple totems lighting up from proximity was also very good.

That should be everything. Hope that was helpful!

2 Likes

Absolutely incredible demo, super excited to see more of the game when it comes out. Is it possible to 100% the game in its current state? I’m missing a couple things and I’m not sure how much harder I should keep looking lol

1 Like

Yes! It’s possible to get everything to 100% (except possibly the map?).

2 Likes

I never really make accounts and interact or write about my experiences but this is so well done that I feel like doing it.
I merely saw a random screenshot on Metroid subreddit and I was instantly captivated. It looked SO GOOD. The visuals are stunning and might be one of the bests I have seen for a pixel/sprite 2d game.

  • There is so much done right that I can go on and on. I don’t know if you guys are looking for feedback so I apologize in advance if this is not welcome.
    I think Samus’s run could be more determined/powerful like some other comment suggested. ( The sprite itself is amazing still and beautifully animated )

  • Something about Samus’s jump doesn’t feel right visually, it could just be me and the fact I am I am so used to other metroids, I can’t really put it to words unfortunately.
    It’s the same feeling I got playing Samus Returns on the 3ds. Shrug.
    And just like in SR, I find missle lacking the feel of oomph. It feels weak during the initial shot sound effect and in hit/explosion.

  • Something even more minor is in 2d Metroid games pick ups usually have bigger pick up ranges to make situations where the hp/missle that spawn too far or above a hazard are still possible to pick up most of the time. but if charge beam will suck up pick ups this doesn’t really matter I guess.

  • The morph ball feels great to me and has perfect weight to it. however I think it’s worth considering a turnaround animation. it might feel even better? idk.

So yeah this is just my opinion as a long-time Metroid nerd, this demo was amazing to me even if I never see the full thing get to be completed. It did justice to what a 2D Prime could be, and that isn’t an easy thing to achieve at all. If there was a way to donate I would.
I want to thank the artists who worked on this and made such nice pretty environments.

You guys are absolutely going the right way.

1 Like

Good content.

Thoroughly enjoyed the demo (until the artifact hunt which was pretty tedious). Gorgeous graphics, music, and sound design. Controlled a lot better than I thought it would for mouse/keyboard. Took just enough liberties to keep me on board and engaged, in true Metroid remake fashion.

Overall awesome work and direction. Keep it up guys.

Looks nice, would be even better if it had controller support.

1 Like

Hi! New member here. I downloaded prime 2d last night and all I can say is wow. Very nice quality. attention to detail is amazing. I feel like it’s a compliment to the zero mission title. I hope to see updates and a feature release before Nintendo rips it away. One particular issue I had was exiting the game. The mouse pointer never released from the game screen. Had to win key it to close manually. Controller support would be nice as a full release option.

Over all. This is a very attentive game. It has potential. Great job!

EXCELLENT demo!!! really impressed. only thing…i suck with a keyboard… controller support…maybe…??? please…!!! especially boss fight was hectic with mouse and keyboard…i of course died out of sheer panic. but besides that…no complaints.