I decided to only partially do a copy-and-paste this time!
Oh, how hard I have been working on this, my friends! I started Monday (6/22/09, 12:53 PM) and stayed up late every night trying to finish…something. I have completed much, but I lack the resources to do some things–certain graphics, sound effects, and especially music (the current music)… Anyway, what we have here is a nice demo that’s just beginning to show how Metroidy a shoot-em-up can get. Power beam, missiles, wave beam, charge beam/missiles, energy tanks (currently not obtained, but they will be later), morph-ball ship, the ability to explore by choosing paths… There are some incomplete sprites in the current version, so don’t mind how the space pirate ships (which were done by Kenji Imatake) say “TAILL” where there should be a tail. Also, I’ve recently added an option in the pause “menu” (I’ll make all that stuff pretty later on) to check if there’s a newer version than the one you’re playing. Of course, it won’t update itself, but at least then you’ll know! And it’s really quick and painless!
Things currently included:
Flying saucers, asteroids, space pirate enemies
Morph ball ship item + ability (it’s a handy defensive maneuver)
Power beam, missile, wave beam, and seeker mine field weapons
Charge (beam/missile/mine) ability
Exploration (via Y junctions)
Weapon energy system
All sorts of things that nobody cares about but the programmer who’s doing it
HUD with health, weapon energy, and charge amount bars
Health and weapon refills
Some of the things planned but not implemented:
Upgrade containers
Bosses (such as Sylux, possibly Ridley)
Actual graphics for several things
Nebula
Varia shield (to protect from nebula and partially resist energy weapons)
Music that isn’t stolen
Multiple areas (with ability to revisit)
Map-thing (basically would just show which half of a junction has been visited)
Fancier animations (including for Samus’s ship exploding, getting hit, charging two out of four weapons, and weapon explosions)
More sound effects (charging, charged shots, weapons hitting)
Difficulty settings
Some neat little background effects (ie. bosses subtly flying by in the distance)
http://dpmm.110mb.com/temp/RendezvousDelano.zip
Screenshots: