New version up; this one has three available difficulties (check out the right boss on hard mode) and an example of what I’ve been calling “nebula” all along. (This means you won’t be able to see anything correctly for the first ~20 seconds of playing if you use the current version of iDeaS, but Lino said he’ll work on fixing that bug.) Additionally, I made the passing of pick-ups, items, checkpoints, splitters (the huge “blow’d-up ship”), and mines faster.
I worked a little bit on the portal system but I haven’t even included the .c in the project yet, sooo… It’ll probably be a few more days until the next upload, once again, even though I’m working on it every day.
I messed with ModPlug Tracker and Milky Tracker and Sound Club, but it seems all the GUIs are horrible and converting from MIDI is poor and screwed up. On the plus side, though, I went and downloaded a MIDI loopback controller thingy, so I could possibly handle MIDI conversion another way, and in more than just ModPlug Tracker. (The other programs can’t load MIDIs, but they can record MIDI input…heh.)
Edit: Spent 2 hours updating to a really recent beta version of PAlib that I found, so in my private build the update button doesn’t work, but now it can play IT and XM due to the library packaged with libnds. (Had to change all the sound code and even the file formats and layout for that.) So… No more struggling with MOD conversion! IT files can be made out of MIDIs with ease.
So I decided to go ahead and upload my current version of the game, which really isn’t fit for a release (I’m missing far too many sounds and graphics at this point, and the second level only has a few example enemies)… Anyway, it’s up now. And I decided I’ll spoil the stuff!
So now, the item list is…
Energy tanks
Morph Ball Ship
Charge Beam/Missiles/Seekers/Bomb
Varia Ship
Gravity Ship
Missiles
Wave Beam (now stuns enemies)
Cluster-Seekers
Power Bomb (it’s a li’l one!)
And the current enemy list:
Flying Saucer
Asteroid
Space Pirate
Power/Wave/CS Mine
Zapper (the metal ball–that’s not the final graphic)
Normal/Wave Turrets
Atomics (aka. Bombus)
Wavers
Metarees
Hunter Mines
I have 9 more enemy designs and one or two more weapons, plus one tentative ship upgrade.
Now I just need to find a computer that can play the game perfectly (without sound bugs like on my laptop and possibly with a recording system that can handle streaming from memory–I’ve been using S-Video so far) so that I can record a new video.
This is what I get for not coming to these boards ever.
Having just played a bit of the game on my DS, I can say that it has the potential to be the best Metroid showing on the DS. The fact that this is an indie project just makes it that much cooler. Knowing it comes from DeProgrammer though, it makes sense. I have nothing but admiration for you, everything you make seems to be useful/fun.
That being said, I can’t get over this game. I know, it hasn’t had a post since the 25th of July, but it doesn’t deserve this cruel fate.
Keep up the good work, if it is even still going. I don’t really know, it’s been months now I guess…
So, I’ve been taking it easy for the last month and a half…played some games, learned that I’m not much of a gamer, sat around being bored… But I’ll be back to work on Rendezvous Delano soon enough.
In the mean time, I did take note of an amusing fact…
Rendezvous Delano has been posted on at least 11 different websites in 6 different languages (English, French, German, Spanish, Italian, Dutch), not including the sites I posted it on myself.
I wonder how many other sites have posted it without a link to the official page. (I checked the referrers via my stat tracking system to find all these.)
P. S. DeSmuMe is apparently the best DS emulator still in production.