Hmm. I don’t know the possessive term for Shadz but anyway,
It’s about time I posted something here.
So I’ll start with a crappy sprite!
I thought i’d do something different so I sprited
the Undead Priest from Timesplitters 2 and Future Perfect.
I’ve only done one pose of him so far, and this is my first time doing a sprite like this so
it won’t be very good.
The references I took and use are here: References
Ok, thank you.
I fixed gave him longer, more proportionate legs, (and feet) fixed his hands and face, and added the rope around his neck that I missed off last time.
That and I fixed his shading in some areas.
I kept the old version online for comparison, but here is the new one. Here
I’m going to start other poses as soon as that one is accurate enough/aesthetically pleasing. I updated the references as well for comparison.
I added a sideview pose. The next step is to figure out how the hell to make the next frame in a walking animation…
Still, aside from the front view feet, that is AWESOME. Well-shaded–and well-shaded clothing is really rare, extremely accurate, etc. Even if I hadn’t seen the ref, I’d know exactly who that is, even though skeletal cloaked enemies are pretty common in games. Very nice work.
Hmm. I’ve left the front view for now, I know how to fix the feet but it’s not worth uploading yet.
My main problem is animating the side view into a simple walking animation.
I don’t have a clue how to make the next frame look like a natural progression from that sprite. I tried breaking it down into component bits and extending the bits that were hidden by other parts but that doesn’t help much…
Can anyone give me some advice/point me in the direction of a tutorial?
It miay help to look at the Super Metroid sprite and use the leg positions from those. That’s what I should have done with mine, but I only thought of it a long time after I finished the walking anims.