still working through a lot of code, but i have it mostly working 2D now

instead of being a boned mesh sphere with colliders + physics on the bones the slime is now a glob of metaballs
unfortunately im not good at shaders, so its very flat for now
the switch from 3D to 2D has also helped me locate and squish several annoying bugs, so the 2D version is working a lot better
tiles are just placeholder because i was bored with grey blocks
the goblin is obviously 112% finished, look at that pro art
i had started the minimap before the switch, so it shows up… it just doesnt do anything
once i finish porting everything over, get the minimap working, finish off a few enemy AIs… i might be able to spit out a playable demo
theres still some janky shit laying around, the camera doesnt like when you switch rooms, jumping is higher on ramps, etc etc
but, i’ll see what i can do
with Warframe getting Fortuna soon™ the hours i put into this daily will probably shrink drastically
i’ll try to keep all three people who still come here updated
EDIT*
welp, when i went to load up the project to get back into it i accidentally loaded up Slime Climb instead
so before the end of the year expect to see my shit game, Slime Climb, on the google play store
because i may have almost finished it