It’s been a long time since I last sprited something proper, lawl.
Here’s my newest work:
Yeah, pretty… horrible. I need to catch up.
CC?
EDIT: BTW, that’s an Alpha Pirate. It’s a common enemy. There’s other types of Pirates that I made up, too; they’re Beta, Gamma, Zeta, Delta and Epsilon Pirates. (They’re not in order, so what. )
Deltas are minibosses, and the Epsilon Pirate is the boss of the first dungeon in my fangame.
Heh, never knew that. Guess I should’ve read more Pirate Logs.
And it’s definitely not your ordinary pirate, because it’s pure machine. It’s a robot, basically; so “it doesn’t look like a pirate” really makes no sense. I made this thing up, so it really can’t be inaccurate unless you can read my thoughts.
Yeah, but I think the style looks too cartoony (which contributes to the chibi look, but if you werent trying to imitate P2d’s style nevermind). The outline is a little too thick, which makes it look flat.
Oh, and yeah, making the legs thicker, mabye longer would help.
I’m working on a Dinosaur boss sprite for an upcoming Stencyl RPG.
Aside from the pillow shading on the head which I am already aware of, is there any critique? (especially about the lineart)
EDIT:
New update here. The whole body, aside from the arms and legs, is complete.
I really like how I did the shadows behind the arms and legs onto the stomach. Making the shadow lighter according to skin color makes it much more realistic than one color.
The dinosaur looks ridiculously smooth for a reptile, however. I’m not sure how I can get around that.
The shadow actually adds to the flatness of your pillow-shaded body. Also, the head just looks strange. Otherwise, the line art is definitely good, but your perspective also seems a bit off (not much!), mainly on the head.