Metroid Fusion 2: Prime Battle

can kraid be in this game please hes my favorite boss

Yeah he can, he is actually the easiest boss to make out of all of all of them.
But anyway, the game engine has a few bugs but almost all of them can be
easily fixed. I might post a demo which will have the story, and a training
mission. Kinda like Metroid Hunters but it will be more of challenge. :wink:
Oh, and can someone tell me how to post images because I whant to post a few
screenshots of the game.

Expect a demo soon!

[img]urlofyourimage[/img]

Gotta upload it to somewhere (I suggest www.imageshack.us).

If this works you should see a screenshot for my game!

SCREENSHOT

32-bit sprites on 16-bit floors with 32-bit backgrounds.

No. Just… no. Don’t mix games like that. Zero and Fusion go together, but netiher one works with Super. Different colors, different sizes, different style, different amounts of shading. It just looks terrible together.

Really?
Well id better change that! My friends said something similar to that
but i didnt believe them…

Goes to rip some Metroid fusion tilesets

Oh and question, should i rip normal metroid fusion tiles or
the BETA metroid fusion tiles?

BETA IDIOT,BETAAAA! :metroid: no not your big brother the beta metroid a beta tilesheet destroys metroid

What in the sock-flavored hell is a beta metroid? There’s alpha, gamma, zeta, and omega…

You’re doing a squeal to fusion…why does samus then have her ol ship… she supposed to have:

Thanx for the ship! I couldnt find it anywhere on the internet.
Your on the team! :wink:
And by the way Dazuro Ghenari i took your advice and ripped my own
metroid fusion tilestes. And ridley4, i am not an idiot because i have A’s and
B’s. But I am also ripping BETA tilestes because they look beter than the
actuall released game.

I can find sprites for you jsut tell me which ones :wink: oh you should use gamemaker

I tried it once and made 1 metroid game which really SUCKED.
And plus i dont know the slightest bit of code.

Alright well I have an Idea for a story, Samus returns to face the GFC, they decide to send her on a mission that they expect her to die from. She gets send to “Insert planet name” to locate a biological engineering station. About 50% through the game the GCF decides she needs to be terminated so they send GCF Soilders to track her down while she is searching to destroy the factory.

How does it sound?

http://tsgk.captainn.net

http://sprites.fireball20xl.com/

These should have every ZM/Fusion sprite you need, and a few backgrounds.

Cool, but about the story. I just MIGHT make 2 versions of the game
if i got enough time to. I could start it off and have one of my friends work on it when i cant.

oh about the beta i call the uber-troid im SM the beta metroid

I am gathering metroid fusion beta screenshots to start ripping them.
So far i got the environment part of sector 1 finished.

Why not use the ripped ones Daz has kindly provided?

I got those. But im trying to get the beta tiles. Beta tiles are what the game looked
like befor it was released.

Dragon, I do believe you asked me for boss ideas on the Metroid HQ forums. I’ll also throw in a story and random stuff as bonuses, eh?

Story:
Samus, after escaping from the B.S.L. Lab, is looking for a new sector to offer her services in: the Federation was not at all happy with her after their huge loss of funds in the research and development of the Metroid Breeding Projects. After some traveling, she realizes that the best area to stay in would be the least likely one: The deserted chunks of Zebes. Landing on the blasted piece she recognizes as the fragment of Crateria she originally landed on, she finds a strange sight: a small faction of Space Pirates – headed by a particularly nasty bastard, which looks like an Elite Pirate with strange, insectoid wings, and a much more insectoid form himself, considering all those extra legs – fighting Space Pirates and GF Troopers, who are both just shooting at random, while the rogue faction of Pirates is acting in more orderly fashion, and perhaps in smarter fashion as well. They immediately send a force of Shadow Pirate Commandos to escort the bewildered Samus Aran to their small bunker in the ground. They, without saying a word, remove her arm cannon and most of the latent abilities which are a part of the suit. The leader, now knowing that Samus is no threat, descends to meet his captive. He introduces himself as Nyrat. He explains the situation in the most simple terms he can find: “We were sent to restore function to at least one of Zebes’ chunks, so we could continue some operations in the sector. However, we found this impossible without isolating ALL the planetary chunks, considering their size and our current technology. We reported to High Command this problem, and were dubbed fools and cowards… Needless to say, they sent a frigate filled with our comrades to execute us. I’m not one to die easy. They’ve begun work on the planetary isolation while attempting to destroy us, and thus alerted our presence to the local Federation patrol crews.” He explains now why he sees Samus as vital to the mission he has set for himself. “None of us can stop the construction alone, besides you. Also… I’ve heard of your recent tangle with the Federation. I was quite impressed. If they get into a fight with us, you will probably be able to put them under control quickly…” Samus, none too pleased with being taken into a hostile force’s base of operations and stripped of all of her weapons, asks quite plainly why she should help him. He of course responds shrewdly with a quaint reference to her lack of weapons and thus how stupid it would be to attempt to return to the ship. After this discussion, she is given back her arm cannon, and an experimental 3-way comm device which interfaces with her ship, the rogue Pirates, and of course, herself. She asks for the rest of her suit, but Nyrat says, of course: “You won’t need them. We do for experimentation.” Samus doesn’t argue, knowing she’ll find replacements quite quickly…

Meanwhile, somewhere else, a visor lights up, revealing a strange, blank face…and the mangled but living body of one of the Samus Aran-X from the B.S.L. Labs… one which obviously jacked a ride on Samus’ ship. Surrounding it are cave walls covered in a moving, gelatinous, multicolored slime…The X. They have multiplied again.

METHOD OF PROGRESSION: The Space Pirates are on all the chunks of Zebes. They each have a bunker with one piece of the needed self destruct chip. As Samus gets each piece (Boss guarded, and with a special power-up needed to pass the doors to the next bridge…) another bridge will be completed. Usually halfway through the obtaining, actually…So. Yeah. Straightforward.

Levels: Crateria 1-(1)/2(3)/3*-(4) (3 contains most of the remnants of the Wrecked Ship), Brinstar 1(2)/2*(6)- (The pink room is split, and Kraid’s Lair is in two parts of Brinstar 1, each with no relation to the other…), Norfair-(5), Norfair Depths 1(7)/2*-(9) (Ridley’s Lair is in three parts, one in 2, the other two in 1, with, again, no relation in positioning.), Maridia*(8)- (Still ENTIRELY intact and attached to Crateria 2!), Chozodia 1-(11)/2(12)/3**(14) (3 is VERY small. 2 rooms. All with mostly collapsed surroundings.), Tourian 1*(10)/2(13)- (1 is entirely wrecked. You enter there to beat a boss and get the chip piece. 2 is for the powerup but can only be entered after beating the boss.) ** = Final boss area. * = Boss area. - = Powerup area. (#) = Order of progression.

Bosses:

Crateria 3: Torizo-X: The Torizo has been X possessed. Think exact same attacks as the one in Super Metroid, but also the ability to morph into a Morph Ball and roll towards Samus while laying bombs. After defeating it, defeat the Core-X like any other, then absorb it for Morph Ball/Bombs.

Brinstar 2: Mini-Kraid-X: Looks like Mini-Kraid is half Grenchler and went on one hell of a diet. He’s about the size of your average Golden Space Pirate, and has about the same attacks, plus all the bonuses of being a Kraid thing: spitting rocks, those weird little platforms in his stomach, the throwing claws… and wait, there’s more! He moves at hyper speeds for short periods of time! Oh Em Jee! Same type of Core-X as all the rest. Gives you Hi-Jump, Spring Ball, and Speed Booster.

Maridia: Draygon-X: Draygon’s little claws grew! Look’tit! So cute! Anyways… He crawls now. No grappling beam trick here, folks, you have to get mashed by him. He’s gained a Parasite Queen-esque claw on his tail, to grab you and CRUSH YOU. HIS ENTIRE BODY IS NOW ARMORED. Only his mouth is vulnerable. Same principle as Fusion’s Yakuza, but think that grounded and much bigger. Beam Core-X. You have Ice Beam due to that nice SA-X… this gives you back the Plasma beam ability you desperately need.

Norfair Depths 2: Dragon-X: You know those little bastards in Norfair. One got a Core-X infection. It plays the same way as Mini-Kraid-X, without the speed boosting, and with the annoying ability to shoot weak power bombs, a la Power Bomb Guardian. Normal Core-X. Power Bombs. WOOHOO. Or something.

Tourian 1: Alpha Hunter Metroid: This thing is a nightmare at first, and this one is harder than any of the others you will meet from this point on. Maybe, somehow, it got X infected?.. Anyways, it’s a pain in the arse. It charges you, sucks your energy, whips you with it’s tentacle… and can send you electric shocks while sucking your energy. Wonderful. None of the others can do the last two attacks. ONLY WEAK TO ICE BEAM. MISSILES DON’T WORK. ALL OTHER BEAMS DO PITIFUL DAMAGE. ICE BEAM. Unlocks a door to Tourian 2 and the Grappling Beam.

Chozodia 3: The Mechanism: The boss IS THE LEVEL. Laser traps, piston traps, traps traps and more traps, some of which drop you at the beginning of the level… You have to morphball your way to the top, and destroy the security mechanism with a power bomb, go back through to the bottom, through a newly opened gate, and out the door. Make it a goddamn HARD maze, of course. Fill it with tunnel enemies too, and maybe little cannons. Once in the door, set the self destruct sequence, BACK THROUGH THE MAZE, activate the secondary security system, BACK THROUGH THE MAZE, exit, and run for your life back to Crateria 1, to the bunker, and save the ass of Nyrat and three of his Shadow Pirate Commandos, all of which were part of the brigade which captured Samus originally anyways.

Some of this is probably hard… But hey, ideas… not actuality. Ideas, dammit.