New Boss Demo! 10-3-07 Engine Alpha: 0.9.1.4
Currently debating whether to make it so upgrades can be turned on/off at will, or it’s not worth the effort besides a few key things.
List of how i’m stating, since it’s kind of long.
Demo download (v0.89.6 prebeta engine).
How you can help.
I’m working on the engine myself. Read on. Scroll all the way to the bottom paragraph if you’d like to see what I need help with, and what you could do.
The tech demo is actually a minigame, based upon the Metroid theme of collect upgrades, and move on to the next zone, eventually back tracking to the beginning. There is no crouch, due to the fact that I find it’d be pointless, and it’d hinder with some mechanics I want. Currently only 5 modes of aiming, though down right/left is being tinkering with, may or may not add.
v0.89.6 prebeta engine - Platform Demo
v0.88.3 prebeta boss demo
[S = Jump] [X = shoot]
Upgrades so far:
- Long Beam (beam1)
Basic beam. Allows fires to be shot twice the distance. Stacks with all other beams.
- Wave Beam (beam2, beamupgrade2)
Makes it so beams shoot in a wave, and goes through all types of walls. Stacks with nothing.
- Plasma Beam
Makes it so beams shoot through All Enemies, dealing more damage as it does.
- Charge Beam
Makes it so all beams are capable of charging, taking 3 seconds. All beams do 5x damage.
- Normal Missiles
Destroy Missile Blocks, and deals decent damage
Destroy Super Missile, and Missile blocks. Deals 5x damage as normal Missiles.
When turned on, Normal Missiles will home in on nearest target.
Each Tank increases total energy by 100.
Increases movement speed.
Allows an additional jump in the air.
Allows unlimited jumps, as long as somersaulting.
All somersaults now deals emense damage to all in contact.
-Morph Ball Upgrades-
Allows entry of Morph ball mode.
Deals light damage, and allows to jump 1 block.
SD: 3 M.Bombs layed at a time.
Allows Morph bombs to propel up, without having to be on the ground level.
Allows to jump two blocks.
Allows travelling through Spider Tracks, and other proper areas.
Upgrades Planned: (in order of adding in)
Wall Jump - Still tinkering how it would be done, but got a buggy version of it made. Unlikely to be added in alpha.
Powergrip - Yet to been tinkered with, due to working on other things first. May not be added in alpha.
Ice Beam - May not happen. Would be able to be switched on and off.
Grappling hook - or - Magnet Arm (planning pending.)
Known Bugs -
When colliding with walls, animation tends to freeze until movement is made.
After collecting upgrade, graphic freezes. No fix planned.
If jumping with spring ball, must remove finger from the jump key before entering a tight space, or it knocks you right back out. Solution being worked on.
After an unknown span of time under Metroid Fusion, it is discovered that X were able to make it out of the BSL station via escape pods, and stolen space pirate ships (as there were pirates in the station, I assume they came by ship).
The whole remainder of the race rallied into the world Asyla, which mysteriously causes all forms of communications and automated navigation useless to those whom come too close. After a failed attempt to capture the X, costing 3 battleships, the federation discovers Space Pirate activity, and Samus is called to the scene. Her mission, to make an attempt to capture an X, but more importantly, to destroy any whom secure a sample beforehand.
Upon entering the atmosphere, the planets disturbance render a malfunction, causing most of her abilities to become unusable, thus leaving her with merely her Power Beam and Suit.
How you can help -
I’d like to keep this project as fully customized as possible, so I’m looking for people to do the following things:
Create Sprites (I’m currently doing this myself, but putting myself entirely into the engine, so there wont be much original sprites, unless I get aid.)
Create Tilesets (Same as sprites)
Create the BGM/SFX (currently have someone doing this, but just incase he disapears on me.)
Concept boss battles appearance/mechanics (Doing this myself, but an extra head wont hurt.)
Concept puzzle types (same as above).
Tester (Granted I do extensive testing, as I already know how the mechanics are supposed to work, it makes it difficult for me to do things against the mechanics >.>)
For things that I cannot do, nor acquire someone to assist me with, I will be using ripped copies, most likely from the GBA games, and perhaps Super Metroid.