The shading’s funky, because there is a whole lot of different textures and stuff on them, so i’m just put a lot of different colors to attempt to create the correct texture.
Well, at least i got the shape good!
the sprite’s going to be used in a game, so i’ll work on perfecting it the best i can.
No. Don’t do that. It just makes it look too blurry and overly detailed. You need to make it as simple as you can while still looking accurate. Not to mention game sprites have a color limit.
Um… the edit button is completely gone, so pardon my double post… .stupid image error.
Anyway, your poses are COMPLETELY wrong.
They stand with their scythes at their side slightly at an angle, and their gun-arm at a slant forward, gun straight down. The gun does NOT open when it shoots. When they jump, their arms go straight out sideways, and they cannot shoot while jumping. Their legs also fold differently when jumping.
Like on there. I had the gun opening too, because I thought it did, but later versions of the sprite fixed that, I just didn’t upload a more recent one. But point is, I studied their movements in game for a long time to get my sprites to move as close as possible, so just make them move more like those, and you’ll be fine. ^^;
And your head shape is a bit off, now that I look at it.