Dimension Shift

Melee attacks need to hit a wider area, too. I stand on top of enemies and kick them in the head and it doesn’t hurt them.

>Gotta fix up the enemies and melee hitboxes.
>The platform glitch must be from the Jenner engine. I’ll see what I can do about that.

Download a new, completed demo at:

dimensionshift.metroidheadquarters.com

Enjoy!

That last level is ridiculous. X_x

Now that I think of it, I shouldn’t have been using red.

A new version has been released. The engine was completely redone from the ground up.

Instant Play it here, or Download it (bottom of page):
http://www.yoyogames.com/games/show/71456

Comment on what you think of it, it really helps improve the game.

so…wheres this download button?

I’m proud of my screen-stretching abilities.

(Also, Dimension Shift rocks. Harder than UberGenGine as seen in my taskbar.) :stuck_out_tongue:

ah, thanks DeP

Auto-refilling health? thumbs up

Yes, this is much easier now. I still think the melee attack sound is a little loud and low in quality, and enemies should at least respond somehow to being attacked.

But overall, things seem much more polished.

Download the latest Dimension Shift demo!

It won Best of Show in the 2009 NCFC. :slight_smile:

Yay you!

I’m not jealous. It is worthy. :stuck_out_tongue:

Wow, the latest version is totally different from what I last remember. It’s tidier and prettier now. Good job :smiley: