E3 2010

I just saw that trailer earlier yesterday (today in my sleep schedule)… Coincidence… or fate?

Probably just coincidence.

That’s still noticably source.

It doesn’t support Ambient Occlusion, Normal Maps, POM, Tesselation, Dynamic lighting, dynamic shadows, dynamic textures, layered textures, procedural destruction, everything is still brush based… etc.

And people wonder why nobody but Valve uses source.

ERR… HAVE YOU SEEN THE CODE? XD

THATS WHY NOBODY USES IT
(BTW ITS BILLY MAYS DAY)

Don’t forget the downright awful editor.

Better than NILE or whatever Joint Ops used.

http://developer.valvesoftware.com/wiki/So…tures#Materials

http://developer.valvesoftware.com/wiki/Bump_map

Got me there… don’t even know what the hell that is

In all honesty what are tesselations going to do for you in a game?

http://developer.valvesoftware.com/wiki/Light_dynamic

http://developer.valvesoftware.com/wiki/Dy…Dynamic_shadows

Not sure what you mean by this, but I’m guessing you mean textures which change–I.E. animated textures, which are supported by source. Can’t find a link on it but I know–I’ve made animated textures in source before

http://developer.valvesoftware.com/wiki/Patch
http://developer.valvesoftware.com/wiki/Displacement see “Blended displacement materials (alpha channel painting)”

Again, I’m not sure what this means

http://developer.valvesoftware.com/wiki/Entity

basically, learn your shit.

no wonder you thought it was so bad if you didn’t know it could support all those things :astonished:

Bold text is what I wrote in.

Why does everything have to be put up against crysis with you? Things are done in completely different ways for completely different games released at completely different times.

What I wrote is in bold and italics.

Basically, let the crysis-source fanboy wars begin!

Unreal Engine 3 FTW!!!

PS: @Zurg: for reference: what is a specular map?

not by much xD

Determines how shiny a portion of the texture is.

which is also supported by source. http://developer.valvesoftware.com/wiki/$envmapmask

But NILE is unnecessarily retarded, partially because it was made for an open-world warfare type game. And also partially because it’s just bad.
Whatever anyone has against Hammer, at least it’s not dysfunctional.

I knew that one. :stuck_out_tongue:

Fact is, source was an ok engine for 2004. Things have changed exponentially, and while they keep trying to hotwire support in, it’s just not up to modern levels. We need Source 2.0.

So… how 'bout that E3?

What’s E3? xD

Oh was that what this topic was about??? :stuck_out_tongue:

true, very true :3

looks like source actually can get those kinds of results as demonstrated in the trailer…unless there is a source 2 o.O

http://www.gametrailers.com/video/e3-2010-…701365?type=flv

Dunno, looks exactly the same to me.

Looks like Portal 1 or looks like the trailer?