like Dazzy said, the top model is to bright, the bottom one is better, just add in the black lines and other small details. the pirate looks like one of those old japanese anime robots, try to work on that to. other then that good start.
AWESOME!!!AWESOMEAWESOME AWESOME AWESOME!!! I need to practice with an animator… if all the sprites will look like the previous post’s, than this game will rock.
Question: Is it easier once you’ve made samus to do all the poses rather than draw sprites?
i haven’t used it, but dont look for the easy way out (not saying you are), in my opinion, i think what really matters is how you want the sprite to look.
gegojr, I would say it can be depending on how many frames to is…it will be precise each frame (components don’t look different frame to frame) Personaly I would say F-YEA but thats just me. The bottom line is your skill level. If you a good spriter-sprite, if your a beginner or really good a 3D-do 3D. 3D is easier to pick-up and you can make a simple but good looking model fairly quickly. But it really all depends on how good an artist you are, eye for detail, that kind of thing.
Coolman…there is no gradient shading intended, read the Metroid Prime RoMB Fangame thread for details on why
Arm Cannon looks honking big because of the camera angle, its the closest to the lens and the rest does the whole prespective thang.
Daz…the world is gonna cause you did that o_0
>__>;;
Yea it is a little to smooth now that I think of it. I’ll probably have it snap open with-in one or two frames. I still got a ways to go on this sprite, like glow effects when charging and changing beams.