I don’t think the ice/dark beam, wave/light beam, and plasma/annihilator beam changes are noticeable enough. There’s hardly a difference even when you’re that zoomed in, and the cannon’s going to be placed on that little Samus posted right above, right?.. The parts that change just need to stick out a ton more, especially the wave/light beam because of the camera angle when it’s in 2-D.
The clashing pick-up note in the title is awkward, but the evil mood of most Metroid title screens is there. The landing site starts nice, but about halfway through the rhythms start sounding really weird. It sounds a lot like a pre-theme, or introduction (not a bad thing), so I’m guessing that that Brinstar theme is going to be used again in the landing area after a certain event happens, but stronger and more upbeat, or something like that, right?
Yea the more I listen to the title the more evident are the problems that need to be fixed. Same with the landingsite.
Arg!! I spent some much time on the second half of the landing site but it still sounds weird >_______>
The landing site theme is inspired from that same theme in Metroid Prime when you first land. Well, more of the main part of that tune, you get the picture.
Speaking of pictures, I know I’ll use the 3d stuff in cutscenes although they will probably not be a video. Maybe more like well, every of metroid cutscene. You know, sprites move around, grow and shrink, sounds play and a few higher quality shots of the action will flash.
I’m currently “trying” to make a decent pirate. It will be a bit unique from most pirate designs but I hope to keep that piratee feel. Daz, your opinion will be greatly appreciated.